Symposia schedule of Animahenasyon 2009
Symposium 1: Ins and Outs of leaning and teaching animation
By Sean Craig, 3D animation program coordinator, Seneca College, Canada
Date: November 26, 2009
Time: 9:00 a.m. – 12:00 noon, 1:30 p.m. – 4:30 p.m.
Venue: Gateway Mall Trade Hall
Ticket: PhP 530.00 (available at all TicketNet outlets)
The Animation Arts Center at Seneca College in Toronto, Canada, is one of the leading schools in the world for animation training. Sean Craig, 3D animation program coordinator, reveals the special approach taken by Seneca that provides effective training and graduates that are in-demand by companies the world over. Topics to be discussed include curriculum development and pedagogical approach, creating classrooms and culture that facilitate learning, teaching 2D and 3D animation effectively, best practices for instructors, working with industry to stimulate partnerships, and helping students get the job.
Sean Craig currently coordinates the post graduate Digital Animation program of Seneca College. He has been teaching Advanced Character Animation since 2005. Sean has worked professionally as a character animator, modeler, rigger, and texture artist on various projects ranging from children’s television, station identities, commercials, short film, pitches, visualizations and feature films. Aside from working as a freelance artist, he has worked at various studios including C.O.R.E. Digital Pictures, Big Studios, and Trainingscape Studios. Sean holds a Certificate from Sheridan College’s Art Fundamental program, a diploma in Classical Animation from Sheridan College, and a certificate from Seneca College’s Digital Animation program. Most recently Sean was Animation Director for Chris Landreth’s short film titled “The Spine”. Sean’s area of expertise is character animation.
Symposium 2: The business of creatives and being creative about the business
Date: November 27, 2009
Time: 9:00 a.m. – 12:00 noon, 1:00 p.m. – 4:30 p.m.
Venue: Gateway Mall Trade Hall
Ticket: PhP 530.00 (available at all TicketNet outlets)
A. Enhancing Creativity in Animation Production and Education
By Robin King, president and chief executive officer, Imagina Corporation, Canada
9:00 a.m. – 12:00 noon
Creativity is rapidly emerging as a critical issue in animation production and education across the Asian region. The ubiquitous attention economy and emerging Conceptual Age dynamics are generating enormous pressure on our industry. Responding to rapid changes in production and distribution, together with increased competition, requires high levels of innovation, novel thinking and original strategies.
Traditional teaching methods and corporate instructional practices fall short of the essential skills demanded by the global animation production industry. If the Philippines is going to fully participate in worldwide production with high-quality outsourcing as well as create innovative and competitive domestic animation filmmaking, animation companies and educational institutions will need to enhance their level of individual and corporate creativity.
This presentation outlines critical issues and practical methods for developing an innovative learning environment, implementing creative learning practices and employing a variety of proven techniques for enhancing individual and group creative problem solving.
Robin King is president and chief executive officer of Imagina Corporation, an Ontario-based consulting training and design company incorporated in 1985. The company, together with its associate partnership consultants, specializes in creative and emerging projects and has been providing novel solutions for governments, educational institutions and private production companies around the world for the past 24 years.
King initiated and developed the world-famous computer animation program at Sheridan College. The Program has graduated many Academy Award nominees, winners and animation supervisors for companies such as ILM, Dreamworks, Core Digital Pictures, Disney and Sony Pictures. He also proposed and designed the framework for the $32 million Sheridan Center for Animation and Emerging Technologies, built in 2000 and dedicated by Queen Elizabeth 11 in 2002.
Robin King has been designing and developing training programs for institutions and companies in North America, Hong Kong, Japan, Taiwan, Malaysia, Singapore and main land China. King was P/T Chair of Animation at Peking University (2004-2006), is a consultant to the Communications University of China in Nanjing and was cofounder of the Institute for Digital Design in Beijing in 2006. King has lectured at over 20 universities in China during the past three years.
Robin was presented with the Lifetime Achievement Award at the Canadian New Media Awards in 2002 for his contributions to the animation and digital media industries.
B. Conquering the world of indie animation production
By Tuldok Animation Studios (Ramon del Prado, Benedict Carandang, Ayeen Pineda, Che Bello)
1:30 p.m. – 3:00 p.m.
Tuldok Animation Studios will share its unique experiences of running a guerilla animation production that is collaborative without a physical studio and by using limited resources. Be inspired and learn how to put up your own animation group—from getting the right people, writing your project proposal, looking for funding and getting approved, to producing your dream animation projects, and to promoting it independently using guerilla marketing.
C. Entrepreneurship in Animation
By Ramon Lopez, Ping Sotto and Dean Pax Lapid, Go Negosyo
3:00 p.m. – 4:30 p.m.
According to a Tholons study, the Philippines is one of the stronger Asian players in the global animation industry. This may largely be a result of over twenty years of experience which has cultivated the creative talent of Filipinos. But given the international demand in animation work, the challenge remains in widening the Philippines’ share in the global animation market.
Though there is no immediate way to address that challenge, the best starting point is to always have a clear goal in mind. Entrepreneurship in Animation will help tap the dreamers and leaders within us, to help us discover our role and tap our potential as stakeholders and movers of the Philippine animation industry.
Ramon Lopez, executive director of the Philippine Center for Entrepreneurship, will kick off the session by introducing the Go Negosyo advocacy and importance of building an enterprising Filipino.
Ping Sotto, a self-help guru and motivational speaker, has plenty of stories that bring out one’s buried ambitions. His tips and tricks can transform frustrations to motivations, and help us realize that it’s possible to fulfill our dreams and live up to our potential, regardless of profession.
Dean Pax Lapid from the Entrepreneurs School of Asia will take us through tested business theories and practical examples on spotting business opportunities. Being an entrepreneur himself, Dean Pax’s lessons are rooted on experience that can help us understand our environment and find that bright, entrepreneurial idea.
This session will highlight the point that when one has basic entrepreneurial skills that’s coupled with a positive mindset, one can find ways to become an entrepreneur or at least be enterprising in a company that will propel the person to success.
Symposium 3: The future game plan
Date: November 28, 2009
Time: 9:00 a.m. – 12:00 noon, 1:30 p.m. – 4:45 p.m.
Venue: Gateway Mall, Mandarin Oriental Suites, Sapphire Ballroom
Ticket: PhP 850.00 (available at all TicketNet outlets) (a.m. & p.m. snacks included)
A. Looking forward to video gaming
By David Tené, Supinfogame school
9:00 a.m. – 12:00 noon
B. Why the Philippines is a good place to make video games?
By Vincent Ricot, Gameloft Philippines
1:30 p.m. – 3:00 p.m.
Gameloft is an international developer and publisher of video games, already established in 20 countries. Since Gameloft has opened a new development studio in the Philippines last year, the company has been massively hiring artists, programmers, designers and producers who have passion in making the best and quality games. Gameloft recently became the biggest game developer company in the country. In this presentation, Vincent will reveal the keys of a “made in the Philippines” success stories and explain why Filipinos are so good in developing video games.
Vincent is a graduate of an MBA course in Paris and is the Studio Manager of Gameloft Philippines, an ambitious and fast-growing subsidiary of the French game development company, Gameloft. Gameloft Philippines is focused on next-generation games creations and porting projects.
C. Philippine game development industry: industry primer
By Ranulf Goss, Interim President, Game Developers Association of the Philippines
3:00 p.m. – 4:30 p.m.
The game development sector is poised to make an impact in the Philippine ICT industry, and is projected to reach total revenues of nearly US$ 5 million by the end of 2009. This presentation provides an overview of the sector for those who are unfamiliar with it, and demonstrates that game development can potentially be the next sunrise opportunity for professionals, businessmen and investors alike.
Ranulf was President of GDAP in its maiden year, 2007. As a programmer, he specializes in 3D game development, systems programming and database management. His work experiences include being the global database administrator of Trend Micro, Inc. and a producer for Matahari Studios Philippines (now known as Kuju Philippines). Also passionate about the game development industry, he has held the IGDA Manila Chapter chairmanship for five years up to 2008, and has spearheaded the creation of the Game Developers Association of the Philippines (GDAP). Ranulf was previously the technical director of SunGame, Inc., a US-based company specializing in online virtual world development, before becoming the CEO of SunGame’s Manila operations.


